Anchor - A top order batsmen who can bat throughout the whole innings, often scoring slower than the other batsmen around him.
Belter - A flat hard pitch which should provide plenty of runs for the batsmen.
Bumper (aka bouncer) - A short pitched ball targeted at head height - the reason batsmen wear helmets.
Bunny - A lower order batsmen who is easy to dismiss.
Cow Corner - The vacant area deep on the batsmen’s leg side (between mid-wicket and long on).
Carrom Ball - A delivery which is released between the thumb and a bent middle finger to extract turn.
Duck - When a batsmen is dismissed without scoring for exactly 0.
Death - The final few overs of an innings, where the special skill of ‘death bowling’ comes into play.
Dibbly-Dobbly - A medium-slow bowler who trundles in off only a few paces.
Dilscoop - A shot pioneered by Sri Lanka's Tilikeratne Dilshan which involves going down on one knee and scooping the ball over the wicketkeepers head.
Edge - When the ball grazes the edge of the bat and carries behind the wicket.
Free Hit - A delivery where the batsman can’t get out, except for run-out which only occurs the ball after a bowler bowls a front-foot No Ball.
Flipper - A leg-spin delivery made famous by Shane Warne which appears like a leg-break at first before skidding on low and fast.
Green Top - A pitch with a lot of grass cover that will aid pace bowlers.
Googly (aka Wrong’un) - A ball from the leg spinner which spins the other way.
Howzat - What fielders yell when they are appealing for a wicket.
Hawkeye - Visual graphic which shows whether the ball will go on from the pads to hit the stumps.
Hotspot - An infrared imaging system used to determine whether the ball has hit the batsmen’s bat or pad.
Helicopter shot - Shot perfected by India player MS Dhoni where a full length ball is hit in a fashion causing the bat to swish around 180 degrees above the batsmen’s head.
Infield - The region of field inside the 30 metre circle around the pitch.
Jaffa - Word to describe an unplayable ball.
Loosener - A poor delivery bowled at the start of a bowlers spell.
Manhattan - A graphic showing how many runs have been scored off each over that resembles the Manhattan skyline.
Nelson - The superstitious number of 111, also applied to ‘double nelson’, 222 and treble nelson, 333 thought to originate from the history of Lord Nelson.
No Ball - An illegal delivery which adds 1 run to the batting teams total and means the ball has to be re-bowled. A front foot no ball results in a free-hit the next ball for the batting team.
ODI - Abbreviation for One Day International.
Powerplay - A block of overs which restrict the number of fielders in the outfield, giving batsmen the advantage to score boundaries. Comes in two types, the mandatory powerplay from overs 0-10 and the batting powerplay which the batting team can call anytime before the 35th over. If they don’t call it by then.
Quack (aka Duck) - When a batsmen is dismissed without scoring.
Ramp - When the ball is intentionally guided over the top of the wicket keeper and slips from fast-paced bowling.
Snicko - A visual graph which shows whether the batsmen has edged the ball or not.
Switch Hit - When a right hand batsmen switches to bat left hand (or vice-versa) while the bowler is in his run up.
Textbook - When a shot is played with immaculate technique.
Uppercut - When a short pitched ball is punched in the air towards the third-man boundary.
Village - Word to describe mindless or mediocre play.
Waft - An unconvincing shot where the batsmen waves the bat at the ball without making contact.
Xavier Tras (aka X.tras) - a slang expression for the number of extras in a batting sides innings, with the extras being personalized into a batsman ‘X. Tras’.
Yorker - A full pitched ball aimed at the batsmen’s toes or on the crease line, used often at the death of an innings.
Zooter - A leg spin delivery which skids through even lower and quicker than the flipper.